﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DaoDataEntity
{
    /// <summary>
    /// 玩家基本信息类---数据库实体
    /// </summary>
   public class BaseinfoEntity
    {
        int baseInfoID=-1;
       /// <summary>
       /// 玩家基本信息表主键
       /// </summary>
        public int _BaseInfoID
        {
            get { return baseInfoID; }
            set { baseInfoID = value; }
        }
        int level=-1;
       /// <summary>
       /// 玩家等级
       /// </summary>
        public int _Level
        {
            get { return level; }
            set { level = value; }
        }
        int exper=-1;
       /// <summary>
       /// 玩家经验
       /// </summary>
        public int _Exper
        {
            get { return exper; }
            set { exper = value; }
        }
        int life=-1;
       /// <summary>
       /// 玩家生命量
       /// </summary>
        public int _Life
        {
            get { return life; }
            set { life = value; }
        }
        int magic=-1;
       /// <summary>
       /// 玩家魔法量
       /// </summary>
        public int _Magic
        {
            get { return magic; }
            set { magic = value; }
        }
        string profession;
       /// <summary>
       /// 玩家职业
       /// </summary>
        public string _Profession
        {
            get { return profession; }
            set { profession = value; }
        }
        int quick=-1;
       /// <summary>
       /// 玩家敏捷点数
       /// </summary>
        public int _Quick
        {
            get { return quick; }
            set { quick = value; }
        }
        int power=-1;
       /// <summary>
       /// 玩家力量点数
       /// </summary>
        public int _Power
        {
            get { return power; }
            set { power = value; }
        }
        int wakan=-1;
       /// <summary>
       /// 玩家灵力点数
       /// </summary>
        public int _Wakan
        {
            get { return wakan; }
            set { wakan = value; }
        }
        int strong=-1;
       /// <summary>
       /// 玩家体质点数
       /// </summary>
        public int _Strong
        {
            get { return strong; }
            set { strong = value; }
        }
        string platformSign="";
       /// <summary>
       /// 玩家平台标识
       /// </summary>
        public string _PlatformSign
        {
            get { return platformSign; }
            set { platformSign = value; }
        }
        DateTime registerTime;
       /// <summary>
       /// 玩家注册时间
       /// </summary>
        public DateTime _RegisterTime
        {
            get { return registerTime; }
            set { registerTime = value; }
        }
        DateTime lastLoginTime=DateTime.Now;
       /// <summary>
       /// 玩家最后登录时间
       /// </summary>
        public DateTime _LastLoginTime
        {
            get { return lastLoginTime; }
            set { lastLoginTime = value; }
        }
        int loginTimes=-1;
       /// <summary>
       /// 玩家连续登录次数
       /// </summary>
        public int _LoginTimes
        {
            get { return loginTimes; }
            set { loginTimes = value; }
        }
     
    }
}
